Solo Dungeon Crawl
How to play
Objective:
Survive the dungeon by managing your health, using weapons wisely, and defeating monsters and dragons!
Tokens
Dice Tokens
- When you get a dice token you clear your dungeon room, and any health or weapon tokens to the graveyard
- You must roll your D20 and use the health it rolls for your next dungeon room.
Health Tokens - When you find a Health Token, you must take the full amount. - Your HP cannot exceed 20. - You may carry one Health Token into the next dungeon chamber.
Weapon Tokens - One Weapon Token can be carried from room to room. - You may use a weapon to defeat monsters and dragons by stacking them in descending order from the weapon's number. - If a monster matches your weapon’s value, you can defeat it instantly, but the weapon must be discarded into the graveyard.
Dragon Tokens - Dragons are just like monsters but may be stronger!
Monster Tokens - When encountered, you must fight. - If you have a weapon, you can reduce the monster's value by using it. - If no weapon is available, you lose HP equal to the monster’s number.
SetUp
- Start with 20 Health Points (HP) on your D20 countdown die.
- Shuffle the tokens in the box and draw your first four tokens. Each round or hand is one "chamber" in the dungeon.
Difficulty
- Easy - Remove all Dragon tokens
- Medium - Remove 4 Dragon tokens (10)
- Hard - Remove no tokens
Winning the Game
Defeat all enemies and escape the dungeon with at least 1 HP remaining!
Losing the Game
If your HP reaches 0, you are defeated.
The Rules of the Dungeon
Entering a Room
Each chamber of the dungeon is a new test of endurance and strategy.
Upon entering, draw 4 tokens from the dungeon’s depths (the box). - If you carry a Health Token from the previous chamber, your burden slows you—draw only 3 tokens instead.
Facing the Challenges Within
Once you’ve drawn your tokens, resolve the perils that lie ahead:
Run Away: We understand sometimes you need to just run away to the next chamber. If you decided to run away, discard all the tokens back to the dungeon pile, and draw 4 new tokens.
Combat: Monsters and dragons must be confronted. You may strike with your weapon or endure their assault.
Weapons: Weapons are used to defeat your monsters in combat.
How a weapon can be used to slay dragons and monsters:
-
If you find a Weapon Token in the dungeon chamber you can carry the weapon token, or discard it to the graveyard. You can only carry one Weapon Token at a time.
-
If a Monster Token is less than your Weapon Token you can stack the Monster Tokens on top of your Weapon Token until the weapon countdowns to a 2, then discard your Weapon Token and all the monsters you defeated to the graveyard.
-
If a Monster Token is equal to your Weapon you may defeat the monster however both the weapon and monster are immediately discarded to the graveyard.
-
A single weapon may be carried chamber to chamber until its slays all its dragons and monsters.
-
If your weapon is not strong enough to win a fight with your dragon or monster, you may take the difference in damage to your health points and discard the weapon and the monster.
Health: If fortune grants you the lucy draw of a Health Token:
-
You must play the token value to its full benefit—but your life force cannot exceed 20 HP.
-
You may carry one Health Token into the next chamber.
-
If you can not play the token you must discard it to the graveyard.
D20 Token: When you draw a D20 Token in a chamber, all bets are off.
-
Discard all tokens, any Health, Weapons and everything in the chamber "Clear the decks"
-
Roll your Hit Dice, and take your fate by playing your new health points.
The Fight for Survival
Track your Health Points (HP) using the D20 die. If a monster lands a blow and you lack a weapon, you lose HP equal to its strength.
When your HP reaches 0, the dungeon claims another soul—you are defeated.
Emerging Victorious
Should you withstand the trials and exhaust the dungeon’s supply of tokens while still drawing breath, you have conquered its depths. The darkness recoils, and you emerge into the light—a survivor, a champion, a legend.